Hello again — it’s been a little while, but I’m back with an update on my classified project.
To start off, I’ve been hard at work bringing many of my models and actors from the old project into the new one, adapting them to the new framework. One of the more challenging tasks was the airlock door — the one that separates the rooms and interior levels from each other. This door isn’t just functional; it also features a built-in mini-game, where the player is challenged to fix and solve a puzzle to unlock it.
Another major task was remastering the turret. It had to be completely redone, and honestly, it was a challenge to find the right shapes to form the model. It’s not quite finished yet — still a few tweaks needed here and there — and I haven’t started on the textures, but at least the base shape is worked out and nearly complete.
I’ve also added a new shield mechanic to the level. While I can’t reveal too much (still classified!), I can say that it’s designed to help players out in key moments. Alongside that, I’ve been tackling a ton of bugs in the level generator, which continues to be a bit of a headache. Sometimes, figuring it out takes time, but eventually the solution shows itself.
One of the biggest pains lately has been adding multiplayer functionality to the game. It’s been a tough process getting everything set up, but I think I’ve finally laid the foundation after weeks of trying, failing, and trying again. Pffffft.
I also added a user interface that allows you to generate a level and then host a multiplayer session — which felt like a huge milestone.
So, what’s next?
Well, I’ll be reworking the player character (or pawn) to better support multiplayer and make it more optimized overall. I’m also starting Phase 2 of the level generator, creating more models, and continuing to build up the rest of the game. The to-do list just keeps growing, but after all these weeks of grinding, I’ve made some serious progress toward the vision I have for this project.
Alpha testing is coming soon — a few friends will be getting their hands on it to see how it runs.
That’s it for now. Stay safe, and until next time!